Grade by Grade
B. Active Living / C. Movement Competence · Active Living and Movement: Motivated, Fit, Safe and Skilful

Travelling Combos: Rhythm, Dodging and Moving Together

C1 A1.4 A1.6About 35 minutes
Learning goals
  • I can perform many locomotor movements correctly, such as hopping, leaping, skipping, galloping and sliding.
  • I can combine movements in a sequence, changing speed, direction, pathway and level.
  • I can move to a beat using 8-counts, and skip rope with different footwork.
  • I can dodge by changing speed and direction, and move in unison or in canon with others.

Words to know

locomotor movement
A way of travelling from one place to another, like running, hopping or sliding.
leap
Taking off from one foot and landing on the other foot, with a moment in the air.
8-count
Counting 1 to 8 to the beat of the music, to plan a sequence of moves.
dodge
Quickly changing direction or speed to get away from someone or something.
unison
Everyone doing the same move at the same time.
canon
People doing the same moves one after another, like a wave.

Remember from Grade 3

In Grade 3 you travelled at high, medium and low levels, along straight, curved and zigzag pathways, in different directions, with equipment and with a partner (leading, following, mirroring, shadowing).

This year you will combine moves into sequences, move to a beat, dodge like a tag expert, and move together with a group.

Know your locomotor moves

MoveHow to do it
HopTake off from one foot and land on the same foot.
JumpTake off from one or two feet and land on two feet.
LeapTake off from one foot and land on the other foot, stretching long with a moment in the air.
SkipStep, hop on one foot, then step, hop on the other. Swing your arms.
GallopOne foot always leads forward, the back foot chases it.
SlideLike a gallop, but sideways. Feet come together, then apart. Don't cross your feet.
RunPush off the balls of your feet, pump your arms, lean slightly forward.
Locomotor movements. Each one has a different pattern of feet.

Combining moves

A combination joins moves in a row. To make it interesting, change:

  • Speed: fast, slow, speeding up, slowing down.
  • Direction: forward, backward, sideways, turning.
  • Pathway: straight, curved, zigzag.
  • Level: high (leaps, jumps), medium (skips), low (crawls, crouching walks).

Example: 3 skips forward, 1 big leap, 4 slides to the right, then a slow crouching walk in a curve.

Moving to a beat: 8-counts

Dancers and skippers plan moves in 8-counts: they count 1 to 8 to the beat of the music. Each move takes some counts.

4 slides right2 jumpsturn12345678One 8-count: counts 1 to 8
An 8-count: 4 slides to the right on counts 1 to 4, 2 jumps on counts 5 and 6, and a turn on counts 7 and 8.

Skipping-rope footwork

Skipping is a locomotor skill too. Try these once you can do the basic two-foot bounce:

  • Jogging step: alternate feet, like running on the spot.
  • Skier: jump side to side, feet together.
  • Bell: jump forward and back, feet together.
  • Hop: 4 jumps on the right foot, then 4 on the left.

Turn the rope with your wrists, keep elbows close to your sides, and jump just high enough for the rope to pass.

Dodging

In tag and many games, you need to dodge. The best dodgers:

  • stay on the balls of their feet with knees bent (ready to go any way),
  • change direction quickly by planting one foot and pushing off the other way,
  • change speed: slow down, then burst away,
  • fake: lean one way, then go the other,
  • keep their head up to see space and other players.

Moving together

In a group you can move in:

  • Unison: everyone does the same move at the same time.
  • Canon: one person starts, the next starts a few counts later, and so on, like a wave at a hockey game.

Moving together takes communication ("Ready? 5, 6, 7, 8!") and patience with people who learn at different speeds.

Unison12345678AmoveBmoveCmoveCanon12345678AmoveBmoveCmoveCounts 1 to 8 across the top. Each move lasts 4 counts.
In unison, everyone starts the move together. In a canon, each dancer starts a little later, like a wave.
Worked example

Let's build a 16-count combo

Make a combination that is two 8-counts long. It must change direction and level.

  1. First 8-count: 4 skips forward (counts 1 to 4: skips are medium level), then 4 slides to the right (counts 5 to 8).
  2. Second 8-count: 2 big jumps straight up (counts 1 to 4, high level, 2 counts each), crouch and do a low walk backward (counts 5 to 7), and freeze in a shape (count 8).
  3. Check: Direction changes? Yes: forward, sideways, backward. Level changes? Yes: medium, high, low.
  4. Count it out loud the first few times, then try it to music.

Skips forward (1–4), slides right (5–8); 2 jumps (1–4), low walk backward (5–7), freeze (8). It changes direction and level.

Worked example

Let's improve a dodge

In freeze tag, Ravi runs in a straight line at full speed and gets tagged every time. What should he change?

  1. Problem: a straight line at one speed is easy to predict.
  2. Change pathway: use zigzag and curved pathways.
  3. Change speed: jog, then burst away when the tagger gets close.
  4. Fake: lean left, then push off and go right.
  5. Stay ready: knees bent, on the balls of his feet, head up to find open space.

Ravi becomes harder to tag by changing pathway, speed and direction, and by faking.

Hands-on activity

Kitchen dance-off or yard routine

You need: music, open space (a yard, park or cleared room), a skipping rope (optional) and a family member or two.

  1. Pick a song with a strong beat. Clap along and count 1 to 8 over and over.
  2. Make a routine of four 8-counts (32 counts). Use at least 4 different locomotor moves, 2 changes of direction and 2 levels.
  3. Write it down: 8-count 1, 8-count 2, and so on.
  4. Teach it to a family member. Perform it in unison. Then try it in canon: they start 4 counts after you.
  5. Bonus: add an 8-count of skipping-rope footwork (bounce, skier, bell).
  6. Dodging game: play a few rounds of tag in a marked area. Practise zigzags, speed changes and fakes.

Safety: Clear the space of tripping hazards. Running shoes on. In tag, gentle two-finger touches only.

Just for fun

Riddle: What has eight counts but never goes to math class?

A dance routine! 5, 6, 7, 8!

Your turn

1

What is the difference between a hop and a jump?

2

What is the difference between a gallop and a slide?

3

How do you do a leap?

4

Name two things you can change to make a combination more interesting.

5

What is an 8-count?

6

Name two ways to dodge well.

7

Do it and check: Skip (step-hop) across the room, then gallop back.

More practice: warm-up

1

Which move goes sideways: skip, slide or leap?

2

Is a leap usually a high or low move?

3

What does unison mean?

4

In skipping rope, what part of your body should turn the rope?

5

How many counts are in two 8-counts?

More practice: on your own

1

A move takes 2 counts. How many times can you do it in one 8-count?

2

Explain canon using a group of 4 friends.

3

Write a combination that uses a zigzag pathway and a change of speed.

4

Why should you keep your knees bent and stay on the balls of your feet to dodge?

5

Your partner keeps starting the routine too early. How could you help, kindly?

Challenge

1

Plan a 24-count routine with these moves: 4 hops on one foot (1 count each), 2 leaps (2 counts each), 4 slides (1 count each), a turn (4 counts) and a freeze. How many counts does the freeze get?

2

In a game of tag, the tagger is faster than you. Which dodging tactics help most, and why?

3

Your group's canon looks messy. Name three things you could do to fix it.

Check your understanding

Quiz

1.

Which move takes off from one foot and lands on the other foot?

2.

A slide moves...

3.

What is a skip?

4.

Moving in canon means...

5.

Which is the best way to dodge a tagger?

6.

A move takes 4 counts. How many times can you do it in two 8-counts?

For parents and teachers

Big idea: Grade 4 students perform a variety of locomotor movements (hop, jump, leap, skip, gallop, slide, run) with control, combining them while changing speed, direction, pathway and level, alone and with others. They also move to a beat, use skipping-rope footwork and practise dodging.

How to help at home:

  • Have a family dance party and build a routine in 8-counts.
  • Watch your child's skip and gallop. Skipping is step-hop on alternate feet; galloping keeps the same foot in front.
  • Play tag in a marked area and cheer good dodges.

Common difficulties:

  • Mixing up hop and jump. Hop = one foot to the same foot; jump = land on two feet.
  • Crossing feet in a slide. Feet come together and apart without crossing.
  • Losing the beat. Clap the beat first and count out loud.
  • Skipping rope with big arm circles. Turn the rope with the wrists.

Safety: Clear tripping hazards, use running shoes, and in tag games use gentle touches.

Math link: Planning 8-counts uses multiplication and division facts.

Social-emotional learning: Moving in unison or canon builds communication and healthy relationships; designing combinations builds creative thinking.