Grade by Grade
A. Literacy Connections and Applications / C. Comprehension: Understanding and Responding to Texts · Understanding and Responding to Texts

Literary Devices: Personification and Anthropomorphism

C3.1About 40 minutes
Learning goals
  • I can find personification and explain what human quality it gives to a non-human thing.
  • I can recognize anthropomorphism, when animals or objects are characters that act like people.
  • I can tell the two devices apart.
  • I can explain how these devices create meaning and suit the purpose and audience.

Words to know

literary device
A special way of using words that writers use to create meaning or feeling.
personification
Describing a non-human thing (like the wind or a house) as if it had human actions or feelings: The wind howled.
anthropomorphism
Making animals or objects into characters who think, talk and act like people all through a story.
human qualities
Things people do or feel: talking, smiling, being grumpy, whispering, dancing.
mood
The feeling a text gives the reader, such as cozy, scary or exciting.
audience
The people a text is made for.

Remember from Grade 3

In Grade 3 you learned two literary devices: metaphors (The rink was a mirror) and assonance (repeated vowel sounds). You also met fables, where animals talk and teach a lesson.

In Grade 4 you will learn personification and anthropomorphism, two ways writers make non-human things seem human, and explain why writers use them for certain audiences and purposes.

Hook: Can a house groan?

The old house groaned in the wind.

Houses can't really groan. Groaning is something people do when they're tired or in pain. But you can hear the creaky boards and feel how old and tired the house seems. That's the power of giving human qualities to non-human things!

Personification

Personification describes a non-human thing, like weather, an object, or nature, as if it could do human things. It is usually one phrase or sentence in a description.

How to spot it: find a non-human thing, then ask: Is it doing something only a person does?

Read: Storm Night

That night, the north wind pounded on our door and howled down the chimney. The windows shivered in their frames. The streetlight stared at the empty road. By morning, the storm had tiptoed away, and the sun peeked shyly over the snowbanks.

Worked example

Let's find the personification

Find the personification in Storm Night. What does each one help you picture or feel?

  1. the north wind pounded on our door: people pound on doors. The wind seems angry and strong, wanting to come in.
  2. howled down the chimney: the wind sounds loud and wild.
  3. The windows shivered: people shiver when cold or scared. You picture windows rattling and feel the cold.
  4. The streetlight stared: the street feels lonely and empty.
  5. the storm had tiptoed away: tiptoeing is quiet, so the storm left gently.
  6. the sun peeked shyly: the sun appears slowly and softly.
  7. Effect: The mood changes from wild and scary at night to calm and gentle in the morning.

Pounded, howled, shivered, stared, tiptoed and peeked shyly are all human actions. They make the storm feel wild, then make the morning feel peaceful.

Non-human thingHuman actionWhat I picture or feelthe north wind+pounded, howledangry, wild, loudthe windows+shiveredcold, rattling glassthe streetlight+stareda lonely, empty roadthe sun+peeked shylya slow, gentle morning
Personification in Storm Night: a non-human thing plus a human action helps you picture the scene and feel its mood.

Anthropomorphism

Anthropomorphism (an-thro-po-MOR-fiz-um) is bigger than one sentence. Animals or objects become characters who think, talk and act like people throughout the whole story. They might wear clothes, go to school, have jobs or solve problems.

You've seen it in many books and movies. In the Franklin books by Paulette Bourgeois and Brenda Clark, Franklin is a turtle who goes to school and plays with friends. In Charlotte's Web by E. B. White, a spider named Charlotte talks with a pig and spins words into her web.

Read: Pip's Big Plan

Pip the chickadee pulled her toque down over her ears and zipped up her tiny backpack. "Today," she told her brother Dot, "I'm going to find the best bird feeder in the whole neighbourhood."

Dot rolled his eyes. "You said that yesterday. And you got stuck in Mrs. Tran's mailbox."

"That," said Pip, lifting her beak, "was research."

Worked example

Let's tell the devices apart

Which text uses personification, and which uses anthropomorphism? Explain.

  1. Storm Night: the wind, windows, streetlight, storm and sun do human actions in single phrases. They are not characters. They don't have names or conversations. → Personification.
  2. Pip's Big Plan: Pip and Dot are characters with names. They talk, wear clothes (a toque, a backpack), plan, joke and roll their eyes. They act like people through the whole story. → Anthropomorphism.
  3. Quick test: Is the non-human thing a character in the story who thinks and talks? Then it's anthropomorphism. Is it a description using a human action? Then it's personification.

Storm Night = personification (descriptions). Pip's Big Plan = anthropomorphism (animal characters who act like people).

PersonificationAnthropomorphismone phrase orsentencea descriptionno name,no talking"The streetlightstared."the whole storya characterhas a name, talks,wears clothesPip the chickadeein her toqueBoth:non-humanthingsact likepeople
Personification and anthropomorphism compared. Both make non-human things act human, but anthropomorphism creates whole characters.

Why writers use these devices: purpose and audience

Personification helps readers picture things and feel the mood. It's common in poems and descriptions for all ages.

Anthropomorphism is often used for young audiences because:

  • Animal characters are fun and easy to like.
  • Readers can learn about feelings and problems (like being nervous at a new school) through an animal, which can feel safer than reading about a real child.
  • Fables use animal characters to teach a lesson.
  • In safety videos for kids, a talking smoke alarm or a cartoon animal can make a serious message easier to remember.

In a science report, though, anthropomorphism isn't appropriate: real chickadees don't wear toques! Informational texts need facts about how animals really behave.

Watch out for real animal facts

Stories with anthropomorphism can be wonderful, but remember what's real. Real chickadees do visit feeders and do stay in Canada all winter, but they don't talk or wear backpacks. Good readers enjoy the story and know the difference.

Just for fun

My alarm clock screams at me every morning, and my pillow begs me to stay in bed. (Objects are very dramatic once you learn personification.)

Hands-on activity

Bring it to life

You need: paper, a pencil, and three objects from around your home (for example, a kettle, a sock and a houseplant).

  1. Personification: Write one sentence for each object giving it a human action that shows a mood. (The kettle screamed for attention.)
  2. Anthropomorphism: Choose one object or a pet and write a short scene where it is a character who talks with another character.
  3. Decide who your scene's audience would be and why the device suits them.
  4. Read both to a grown-up. Can they tell which is personification and which is anthropomorphism?

Your turn

1

What is personification?

2

Find the personification: The leaves danced across the playground. What does it help you picture?

3

What is anthropomorphism?

4

Name three human things Pip and Dot do.

5

Is The streetlight stared at the empty road personification or anthropomorphism? Why?

6

How does the mood of Storm Night change from the beginning to the end?

7

Why might a picture book about starting a new school use an anthropomorphic animal?

More practice: warm-up

1

Can a real wind pound on a door like a person?

2

Who is Franklin in the Franklin books?

3

Find the human action: The thunder grumbled.

4

What did Pip wear on her head?

5

Which device uses characters: personification or anthropomorphism?

More practice: on your own

1

Write a sentence using personification to make snow seem gentle.

2

Write a sentence using personification to make a car seem tired.

3

Explain the joke in That was research.

4

Why isn't anthropomorphism appropriate in a science report about chickadees?

5

In the fable, the Ant scolded the Grasshopper for playing all summer. Which device is this, and what is the purpose?

Challenge

1

Write a short paragraph (3 sentences) about a hockey rink at night using at least two examples of personification. Underline them.

2

Compare how personification and anthropomorphism each help readers. When would a writer choose one over the other?

3

A fire-safety video for Kindergarten uses a talking smoke alarm named Beepy. Explain why this device fits the purpose and audience.

Check your understanding

Quiz

1.

The kettle whistled impatiently. This is...

2.

Anthropomorphism means...

3.

Which is an example of anthropomorphism?

4.

In Storm Night, the storm had tiptoed away shows the storm...

5.

Why do many books for young children use animal characters?

6.

Where is anthropomorphism NOT appropriate?

For parents and teachers

What this lesson teaches: Grade 4 students describe literary devices, including personification and anthropomorphism, and explain how they help create meaning and are appropriate for the intended purpose and audience (C3.1).

About the books mentioned: The Franklin series is by Paulette Bourgeois (author) and Brenda Clark (illustrator), both Canadian. Charlotte's Web is by E. B. White.

How to help at home:

  • Hunt for personification in poems, song lyrics and picture books (the moon smiled, the wind whispered).
  • Ask about favourite animated movies: "Is this anthropomorphism? What human things do the characters do?"
  • Ask "Why do you think the author made the main character an animal?"

Common difficulties:

  • Mixing up the two devices. Ask: "Is it a character in the story, or a description?"
  • Calling any animal in a story anthropomorphism. A realistic dog that barks and fetches is not; a dog that talks and does homework is.
  • Naming the device but not its effect. Ask, "What does it make you picture or feel?"