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C. Geometry and Algebra of Vectors ยท Vectors in Two-Space and Three-Space

Subtracting Vectors and Multiplying by a Scalar

C2.1About 70 minutes
Learning goals
  • I can subtract vectors geometrically, using ๐ฎ โˆ’ ๐ฏ = ๐ฎ + (โˆ’๐ฏ) or the tail-to-tail method.
  • I can multiply a vector by a scalar and describe the result's magnitude and direction.
  • I can use scalar multiples to recognize collinear vectors and points, and find unit vectors.
  • I can write vectors in a figure in terms of two given vectors.

Words to know

opposite vector
โˆ’๐ฏ: the same magnitude as ๐ฏ, opposite direction.
scalar multiple
The vector k๐ฎ, with magnitude |k||๐ฎ|, in the direction of ๐ฎ if k > 0 and opposite if k < 0.
collinear vectors
Vectors that are parallel (same or opposite direction); one is a scalar multiple of the other.
unit vector
A vector of magnitude 1. The unit vector in the direction of ๐ฎ is (1/|๐ฎ|)๐ฎ.
change in velocity
ฮ”๐ฏ = ๐ฏโ‚‚ โˆ’ ๐ฏโ‚, the vector that must be added to the first velocity to get the second.

Changes and multiples

A goalie's glove stops a puck moving at 30 m/s and sends it back at 5 m/s. How much did its velocity change? A drone doubles its speed without turning. How do we write its new velocity? Questions like these need two more operations: subtracting vectors and multiplying a vector by a scalar (a real number). Both are easy to draw, and together with addition they let you write almost any vector in terms of a few others.

Subtraction

The opposite of ๐ฏ is โˆ’๐ฏ: same magnitude, opposite direction. Subtracting means adding the opposite:

๐ฎ โˆ’ ๐ฏ = ๐ฎ + (โˆ’๐ฏ)

There is a quicker picture. Put ๐ฎ and ๐ฏ tail to tail. Then ๐ฎ โˆ’ ๐ฏ is the arrow from the head of ๐ฏ to the head of ๐ฎ. Check: going along ๐ฏ and then along ๐ฎ โˆ’ ๐ฏ brings you to the head of ๐ฎ, so ๐ฏ + (๐ฎ โˆ’ ๐ฏ) = ๐ฎ โœ“.

With position vectors this gives a rule you already know as "head minus tail":

๐€๐ = ๐Ž๐ โˆ’ ๐Ž๐€

In the parallelogram formed by ๐ฎ and ๐ฏ, the two diagonals are ๐ฎ + ๐ฏ and ๐ฎ โˆ’ ๐ฏ. If ฮธ is the angle between ๐ฎ and ๐ฏ (tail to tail), the triangle for ๐ฎ โˆ’ ๐ฏ contains ฮธ itself, so

|๐ฎ โˆ’ ๐ฏ|ยฒ = |๐ฎ|ยฒ + |๐ฏ|ยฒ โˆ’ 2|๐ฎ||๐ฏ| cos ฮธ

๐ฎโˆ’๐ฏ๐ฎ โˆ’ ๐ฏAdd the opposite: ๐ฎ + (โˆ’๐ฏ)๐ฎ๐ฏ๐ฎ โˆ’ ๐ฏTail to tail: head of ๐ฏ to head of ๐ฎ
Two ways to draw ๐ฎ โˆ’ ๐ฏ. Both give the same dashed arrow. Tail to tail, ๐ฎ โˆ’ ๐ฏ points from the head of ๐ฏ to the head of ๐ฎ.
Worked example

Example 1: Sum and difference

|๐ฎ| = 6, |๐ฏ| = 4 and the angle between them is 50ยฐ. Find |๐ฎ โˆ’ ๐ฏ| and |๐ฎ + ๐ฏ|.

  1. For ๐ฎ โˆ’ ๐ฏ (tail to tail) the angle in the triangle is 50ยฐ: |๐ฎ โˆ’ ๐ฏ|ยฒ = 36 + 16 โˆ’ 48 cos 50ยฐ โ‰ˆ 52 โˆ’ 30.85 = 21.15, so |๐ฎ โˆ’ ๐ฏ| โ‰ˆ 4.60.
  2. For ๐ฎ + ๐ฏ (tip to tail) the angle in the triangle is 130ยฐ: |๐ฎ + ๐ฏ|ยฒ = 36 + 16 โˆ’ 48 cos 130ยฐ โ‰ˆ 52 + 30.85 = 82.85, so |๐ฎ + ๐ฏ| โ‰ˆ 9.10.
  3. Reasonable: the vectors point roughly the same way, so the sum is long and the difference is short.

|๐ฎ โˆ’ ๐ฏ| โ‰ˆ 4.60 and |๐ฎ + ๐ฏ| โ‰ˆ 9.10.

Worked example

Example 2: Change in velocity

A car rounds a corner, changing its velocity from 20 m/s [N] to 20 m/s [E]. Find the change in velocity, ฮ”๐ฏ = ๐ฏโ‚‚ โˆ’ ๐ฏโ‚.

  1. ฮ”๐ฏ = ๐ฏโ‚‚ + (โˆ’๐ฏโ‚) = 20 m/s [E] + 20 m/s [S].
  2. These are perpendicular: |ฮ”๐ฏ| = โˆš(20ยฒ + 20ยฒ) = 20โˆš2 โ‰ˆ 28.3 m/s.
  3. Equal east and south parts: the direction is exactly halfway between east and south, S 45ยฐ E (bearing 135ยฐ).

ฮ”๐ฏ = 20โˆš2 โ‰ˆ 28.3 m/s [S 45ยฐ E], even though the speed never changed.

Scalar multiplication

For a scalar k and a vector ๐ฎ, the vector k๐ฎ has

  • magnitude |k๐ฎ| = |k| |๐ฎ|, and
  • the same direction as ๐ฎ if k > 0, the opposite direction if k < 0.

Also 0๐ฎ = ๐ŸŽ and (โˆ’1)๐ฎ = โˆ’๐ฎ. For example, if ๐ฎ = 8 km/h [N 30ยฐ E], then 3๐ฎ = 24 km/h [N 30ยฐ E] and โˆ’ยฝ๐ฎ = 4 km/h [S 30ยฐ W].

Two non-zero vectors are collinear (parallel) exactly when one is a scalar multiple of the other: ๐ฏ = k๐ฎ. This gives a test for points on a line: A, B and C are collinear if ๐€๐ = k๐€๐‚ for some scalar k.

Dividing a non-zero vector by its own magnitude gives a unit vector (magnitude 1) in the same direction: (1/|๐ฎ|)๐ฎ. Unit vectors are used to describe pure direction.

๐ฎ2๐ฎยฝ๐ฎโˆ’๐ฎโˆ’1.5๐ฎpositive k: same direction as ๐ฎ; negative k: opposite directionlength is multiplied by |k|
Scalar multiples of ๐ฎ are all parallel to ๐ฎ. Multiplying by 2 doubles the length; by ยฝ halves it; a negative scalar also reverses the direction.
Worked example

Example 3: Describing scalar multiples

๐ฎ is a force of 15 N [W]. Describe 4๐ฎ, โˆ’๐ฎ/3 and the unit vector in the direction of ๐ฎ.

  1. 4๐ฎ: magnitude 4 ร— 15 = 60 N, same direction: 60 N [W].
  2. โˆ’๐ฎ/3 = (โˆ’1/3)๐ฎ: magnitude 15/3 = 5 N, opposite direction: 5 N [E].
  3. Unit vector: (1/15)๐ฎ has magnitude 1 and points west. (A unit vector has no unit of force; it is just a direction.)

60 N [W], 5 N [E], and a unit vector pointing west.

Worked example

Example 4: Writing vectors in terms of two others

In parallelogram ABCD, let ๐š = ๐€๐ and ๐› = ๐€๐ƒ. M is the midpoint of DC. Write ๐€๐‚, ๐๐ƒ, ๐€๐Œ and ๐Œ๐ in terms of ๐š and ๐›.

  1. ๐€๐‚ = ๐€๐ + ๐๐‚ = ๐š + ๐› (because ๐๐‚ = ๐€๐ƒ = ๐›).
  2. ๐๐ƒ = ๐๐€ + ๐€๐ƒ = โˆ’๐š + ๐› = ๐› โˆ’ ๐š.
  3. ๐€๐Œ = ๐€๐ƒ + ๐ƒ๐Œ = ๐› + ยฝ๐ƒ๐‚ = ๐› + ยฝ๐š (๐ƒ๐‚ = ๐š, and M is halfway along it).
  4. ๐Œ๐ = ๐Œ๐‚ + ๐‚๐ = ยฝ๐š + (โˆ’๐›) = ยฝ๐š โˆ’ ๐›.

๐€๐‚ = ๐š + ๐›, ๐๐ƒ = ๐› โˆ’ ๐š, ๐€๐Œ = ๐› + ยฝ๐š, ๐Œ๐ = ยฝ๐š โˆ’ ๐›.

ABCDM๐š๐›๐€๐Œ๐๐ƒ๐€๐‚ = ๐š + ๐›๐๐ƒ = ๐› โˆ’ ๐š๐€๐Œ = ๐› + ยฝ๐š๐Œ๐ = ยฝ๐š โˆ’ ๐›
Any path from one point to another gives the same vector. To find ๐€๐Œ, go up ๐› to D, then half of ๐š to M.

Find a path

To write a vector like ๐Œ๐ in terms of given vectors, find any path from M to B along vectors you know, then add them, flipping the sign of any you travel backwards. Different paths always give the same answer, which is a great way to check.

Just for fun

Multiplying a vector by โˆ’1 is the math version of a U-turn: same speed, opposite direction, and no one gets a ticket.

Hands-on activity

Velocity change on a bike path (or a hallway)

You need: a sheet of paper, a ruler, a protractor, a pencil, and (optional) a phone stopwatch.

  1. Walk at a steady pace along a hallway or path, then turn a corner of about 90ยฐ and keep walking at the same pace. Estimate your speed (count steps over 10 s and measure a step).
  2. On paper, draw your first velocity ๐ฏโ‚ and your second velocity ๐ฏโ‚‚ tail to tail, to scale (for example 1 cm : 0.2 m/s).
  3. Draw ฮ”๐ฏ = ๐ฏโ‚‚ โˆ’ ๐ฏโ‚ from the head of ๐ฏโ‚ to the head of ๐ฏโ‚‚. Measure its length and direction.
  4. Check with a calculation: for a 90ยฐ turn at speed s, |ฮ”๐ฏ| = sโˆš2.
  5. Repeat on paper for a U-turn (180ยฐ). What is |ฮ”๐ฏ| now?

What to look for: for a 90ยฐ turn at about 1.3 m/s, |ฮ”๐ฏ| โ‰ˆ 1.8 m/s, pointing halfway between your new direction and the direction opposite your old one. For a U-turn, |ฮ”๐ฏ| = 2s, the biggest possible change at that speed.

Your turn

1

Simplify ๐Ž๐ โˆ’ ๐Ž๐€.

2

๐ฎ and ๐ฏ are perpendicular with |๐ฎ| = 5 and |๐ฏ| = 12. Find |๐ฎ โˆ’ ๐ฏ|.

3

|๐ฎ| = 8, |๐ฏ| = 5 and the angle between them is 60ยฐ. Find |๐ฎ โˆ’ ๐ฏ|.

4

๐ฎ = 3 m/s [E]. Describe โˆ’2๐ฎ.

5

|๐ฎ| = 4 and k = โˆ’2.5. Find |k๐ฎ|.

6

Are ๐ฎ and โˆ’3๐ฎ collinear? Explain.

7

In parallelogram ABCD with ๐š = ๐€๐ and ๐› = ๐€๐ƒ, write ๐‚๐€ in terms of ๐š and ๐›.

More practice: warm-up

1

Simplify ๐ฎ โˆ’ ๐ฎ.

2

What is 0๐ฎ?

3

Simplify โˆ’(โˆ’๐ฎ).

4

|๐ฎ| = 2. Find |โˆ’3๐ฎ|.

5

Fill in the blank: ๐ฎ โˆ’ ๐ฏ = ๐ฎ + ___.

More practice: on your own

1

Simplify ๐€๐ โˆ’ ๐€๐‚.

2

A ball moving at 15 m/s [E] bounces off a wall and moves at 12 m/s [W]. Find its change in velocity.

3

|๐ฎ| = 10, |๐ฏ| = 6 and |๐ฎ โˆ’ ๐ฏ| = 8. Find the angle between ๐ฎ and ๐ฏ.

4

A car's velocity changes from 60 km/h [N] to 80 km/h [E]. Find ฮ”๐ฏ.

5

๐€๐‚ = 3๐€๐. What can you say about the points A, B and C? Find the ratio AB : BC.

Challenge

1

Prove that the diagonals of the parallelogram formed by ๐ฎ and ๐ฏ have equal length if and only if the parallelogram is a rectangle.

2

๐ฎ and ๐ฏ are non-zero and not collinear, and 2๐ฎ + 3๐ฏ = a๐ฎ + (b โˆ’ 1)๐ฏ. Find a and b, and explain why "not collinear" matters.

3

ABCDEF is a regular hexagon with ๐š = ๐€๐ and ๐› = ๐๐‚. Show that ๐‚๐ƒ = ๐› โˆ’ ๐š and that ๐€๐ƒ = 2๐›.

Check your understanding

Quiz

1.

๐ฎ and ๐ฏ are drawn tail to tail. Which arrow represents ๐ฎ โˆ’ ๐ฏ?

2.

๐ฎ = 6 N [N 20ยฐ E]. What is โˆ’ยฝ๐ฎ?

3.

What is ๐Ž๐ โˆ’ ๐Ž๐€?

4.

|๐ฎ| = 3 and |๐ฏ| = 4, and the angle between them is 90ยฐ. What is |๐ฎ โˆ’ ๐ฏ|?

5.

Points satisfy ๐๐‘ = โˆ’2๐๐. What must be true?

6.

Which vector is a unit vector in the direction of ๐ฎ if |๐ฎ| = 5?

For parents and teachers

Big idea (C2.1): subtracting a vector means adding its opposite, and multiplying by a scalar stretches, shrinks or reverses a vector. Together with addition, these let students describe any point in a figure using just two vectors.

How to help: Ask your teen to explain Example 2 aloud: how can a car's velocity change if its speed stays at 20 m/s? (Because direction is part of velocity.) For figure problems, ask them to trace a path with a finger from the start point to the end point.

Common difficulties:

  • Drawing ๐ฎ โˆ’ ๐ฏ from the head of ๐ฎ to the head of ๐ฏ (that is ๐ฏ โˆ’ ๐ฎ).
  • Writing a negative magnitude, such as "โˆ’3 N [N]", instead of "3 N [S]".
  • Forgetting to change the sign of a vector travelled backwards along a path.
  • Using the cosine-law angle for a sum when finding a difference (for ๐ฎ โˆ’ ๐ฏ the angle in the triangle is ฮธ itself).