You need: paper, a pencil, and some small objects in two kinds (for example 10 forks and 10 spoons, or 10 red and 10 blue blocks, or 10 coins and 10 buttons).
- Your grown-up is the computer. You read the pattern-maker code out loud. Instead of drawing, they lay out objects: a spoon for π and a fork for βοΈ.
- Before they start, predict the outcome. Were you right?
- Change one thing in the code (the REPEAT number, the condition or where ADD 1 to n goes). Write your new code. Predict the new outcome, then have your grown-up run it.
- Describe the effect in a sentence, like "The core changed from 2 elements to 3."
- Swap: your grown-up makes a change and you run it.
Ideas for conditions to try: n is a multiple of 4, n > 3, n < 5.
What to look for: your child predicts before running and explains how the change caused the new outcome.
Grown-up note: use forks and spoons only (no knives), and keep small objects away from babies and toddlers.